

Redshift is a powerful GPU-accelerated renderer.Īlso Redshift RT is compatibility with macOS including support for M1-powered Macs and Apple’s Metal Graphics API, robust support for OpenColorIO v2, enabling users to achieve more accurate and filmic color through the use of ACES and other custom color profiles, and a host of other improvements and compatibility enhancements.

Perfect for artists to use during the development process of a project or even final render if the project does not need the same amount of fidelity as standard Redshift. Maxon has also launched the public beta of Redshift RT! This new rendering mode provides near real-time rendering performance while using the same shaders, lights, and efficiently co-existing with the standard Redshift render engine in the same DCC and scene. It’s been a big year of updates for Redshift! Watch this reel of all major updates, including the Multiscatter Hair shader, OSL, OCIO 2.0 & ACES, Microfacet Sheen BRDF, MacOS METAL, Blender plugin, USD Support, and more. So the question is, is Redshift RT any good and what should you use it for? let’s go see the videos below. The release of the new Redshift update brings with it a new rendering mode called RT and the ACES color space is the default. Redshift RT is closer to real-time rendering… Redshift Rendering Technologies has released a preview of Redshift RT, a new rendering mode that attempts to greatly improve the interactivity and rendering speed of the 3d scene, substantially approaching real-time performance, while keeping the same materials and shaders, lights of Redshift, below collected video examples and tests of the power of Redshift RT. In this article we have collected several videos and the most interesting resources you can find online, we will see how Redshift RT works in the version for Cinema 4D, Houdini, and Maya. Let’s take a closer look at how Redshift RT works and what the differences are with the classic version of Redshift.
